2014年8月18日星期一

Dead Space-Walkthrough/Guide/Review/Tips

Here's a detailed review for Dead Space, check it out! 



ADVANCED TIPS & TACTICS:

--IF YOU BEAT IT, BEAT IT SOME MORE 
It's not just about dismembering a monster, it's about beating them down, kiddies! Once you've killed one or a few of the baddies, walk up to each one and smash them up with your space boot to reveal hidden goodies such as ammo or cash. It's bloody hi-larious! 

 --IF YOU CAN'T BEAT 'EM, THEN RUN!!!!! 
You can't defeat every single monster that comes running towards you (unfortunately). When you pass thru certain infested areas of the ship, its best to freeze your enemies and then RUN to the next area and avoid them altogether. 

--RUN, YOU BITCH, RUN! --TAKE CAUTION WHEN ENTERING A NEW AREA 
When you enter a new area, always be prepared for surprise ambushes! Check the GPS Map to find out where the objective in the room is and quickly make your way towards the objective instead of fighting. 


Walkthrough:

Note: This walkthrough is for Hard Mode only! So if my descriptions here don't match the action on Normal or Medium difficulty, then too bad, you're just not hardcore enough.

CHAPTER 1: NEW ARRIVALS - DEAD ON ARRIVAL


After the ship crashes on the Ishimura, acquaint yourself with the camera and the controls. 

 --OBJECTIVE: USE RUN TO MOVE QUICKLY

 Read all the onscreen instructions from the hologram and then press the A BUTTON to turn it off. From there, exit the ship and follow your squad to the FLIGHT LOUNGE. Isaac cannot do anything as of yet except walk and run, so wait until the Captain gives the first order. 

 --OBJECTIVE: LOOK FOR BLUE HOLOGRAMS TO ACTIVATE

 Anytime you see a door that is colored BLUE, Isaac can open it. If the door is RED, the door is locked until certain events occur or items are found. Approach the door and open it up to enter the Flight Lounge. 

++AREA: FLIGHT LOUNGE 

 Inside the lounge is a SAVE STATION and the entrance to the TRAM STATION near where Kendra is standing. Access the Save Station if you want and then approach the only other blue door. Enter into the computer room and wait for the next order. 

 --OBJECTIVE: USE THE LOCATOR SYSTEM TO FIND YOUR NEXT OBJECTIVE 

 Press and hold the R3 BUTTON and the hologram will map out a direction of where to go. Enter the computer room and access the DAMAGE CONTROL computer.

TAKE NOTE! Once you access the computer, the room will lock itself shut. There is a RED door in the room that will turn blue in a few seconds. Once all the shenanigans occur, quickly access the blue door and RUN LIKE HELL! 

 The zigzag hall might confuse you but keep running! The directions are: LEFT, RIGHT, RIGHT. Make it all the way to the end of this hall and enter the CARGO LIFT ELEVATOR and quickly activate it before you get smelted by a monster! 

 --OBJECTIVE: FIND THE PLASMA CUTTER 

 Once the elevator stops, exit outside. With all the bad stuff happening, you should equip yourself with some firepower. To the left side of the room are a dead body and a wall that has the words "CUT OFF THEIR LIMBS" smeared on the wall. Do you see it? Grab the PLASMA CUTTER weapon sitting on the desk to equip it. From there, be ready for some action! 

 --OBJECTIVE: SHOOT THE LIMBS OFF ENEMIES FOR EXTRA DAMAGE
 --OBJECTIVE: USE MELEE TO KNOCK BACK AN ENEMY FOR A QUICKER ESCAPE 

Follow the onscreen instructions to acquaint yourself with the combat mechanics. From there, approach the RED door. To the right of the door is a purple glowing circuit. Use a melee attack to activate the door and then open it up. 

 As soon as the door opens, aim quickly at the monster that runs after you. Shoot off one of its legs and then stomp it down to kill it. Stomp it some more to reveal some goodies like AMMO and HEALTH PACKS.

 Once that's done, enter the hall and make your way to the TRAM CONTROL ROOM. There are no enemies in the hall, so just haul ass! 

 --OBJECTIVE: COLLECT AND USE HEALTH PACKS TO REPLENISH YOUR HEALTH BAR  
There are a couple of goodies in the next hall, so pick them up. There's an AUDIO LOG here, so pick that up, too. Enter the next room to find the next SAVE STATION.

 ++AREA: TRAM CONTROL ROOM

 Inside this large room are a TRAM DATA BOARD console, a computer, and a SAVE STATION. You don't have the necessary items to activate anything in this room, so ignore them computers and console for now. Save your game and then listen for your next objective. 

 --OBJECTIVE: USE THE MAP SCREEN TO CHECK OBJECTIVES AND IMPORTANT LOCATIONS 

 Once you receive the new objective, exit the room using the other BLUE door to the CARGO HALLWAY. 

Enter to the hall and make a RIGHT turn. If you make a LEFT turn, you will encounter another monster, so avoid it! Enter the blue door on the right side to enter the TRAM TUNNEL. Move down the hall and exit to the tunnel for the next objective. --OBJECTIVE: FIND THE STASIS MODULE 

--OBJECTIVE: CONSERVE AMMO BY DISMEMBERING ENEMY LIMBS AND DOING EXTRA DAMAGE 

At the other side of the TRAM TUNNEL is a wacky door that is constantly slamming shut. Grab the STASIS MODULE on the ground near the door, you'll definitely need it. 

 --OBJECTIVE: STASIS WILL SLOW DOWN FAST OBJECTS AND ENEMIES 

 Freeze the door by aiming at it and pressing the X BUTTON. This will slow down the door, allowing you to enter. But be quick! The effect only lasts for a few seconds. 

 Enter the next hall and go upstairs to find a STASIS PACK. At the top of the hall is a SAVE STATION. To the right side of the SAVE STATION is the Men/Women's bathroom. 

 If you enter inside, there will be goodies for you to grab, so grab that junk and exit back out.There's only one other door that is open and it leads to the TRAM REPAIR ROOM. Enter inside for a small little puzzle to solve. 

 --OBJECTIVE: REPAIR THE TRAM SYSTEM 

 This room contains a puzzle. There are three computers to access and a STASIS RECHARGE STATION. Access the nearby computer to extend one of the repair crane arms. Now go to the other side and access the other computer to extend the second crane arm (watch out for monsters first). The only problem is that the second crane arm is a bit malfunctioned and only stays extended for a few seconds. 

 To keep it extended, FREEZE the arm and then quickly access the computer on the top walkway to activate the TRAM REPAIR to complete the puzzle. A few seconds later, another monster will jump out, so freeze it and slice it apart! AAHH!!! 

 Once the objective is done, collect all the goodies in the room and exit back outside. Use the SAVE STATION and head on back to the CARGO HALLWAY.

 --OBJECTIVE: FIND THE DATA BOARD 

 Go back down to the TRAM TUNNEL and freeze the door to exit out. Refill on STASIS and head towards the other doorway. Two monsters will jump out to ambush you, so be ready! DO NOT FIGHT! Freeze both enemies and quickly enter the other door and run back up the CARGO HALLWAY. 

Go to the other side of the hall (you'll see a yellow sign that says "DANGER! AUTOMATED CARGO TRACK") to encounter a monster playing dead. Freeze it and slice it apart. Just near where the monster was lying is a SAVE STATION. Use it and then access the blue door that says MAINTENANCE BAY and enter. Take the elevator down and be ready! 

 ++AREA: MAINTENANCE BAY 

 --OBJECTIVE: USE THE ELEVATOR TO GO TO THE SECOND FLOOR 

This area is a bit confusing, which is not a good thing because a giant gaggle of monsters will appear here (over 8-9 of them on Hard Mode), so you'll need to RUN LIKE HELL! Avoid any fighting and just simply RUN!!! 

 When the elevator stops, make right turn and follow the path towards the other elevator on the other side. Quickly enter the elevator and take it to the top.

 From there, QUICKLY run straight ahead to the other end of the walkway to find the DATA BOARD and then turn around and quickly run BACK to the elevator and take it down. 

 With the DATA BOARD on hand, you can also access the UPGRADE ROOM, but since you don't have the necessary parts, AVOID going in there. Instead, exit the MAINTENANCE BAY by using the other elevator and taking back to the top to the CARGO HALLWAY. 

 --OBJECTIVE: USE THE DATA BOARD ON THE TRAM DATA BOARD CONSOLE

 Remember the room with the TRAM BOARD console? If you don't, then press the R3 BUTTON to point out where it is. DO NOT GO BACK TO THE TRAM TUNNEL! There is nothing for you to do in that area! 

 Once you exit the elevator for the MAINTENANCE BAY, haul your ass back to the TRAM BOARD console room! DO NOT STOP RUNNING! All the monsters that appeared in the Maintenance Bay will hunt you down in the Cargo Hallway, so just haul ass to get to safety. 

Inside the TRAM BOARD room, approach the glowing console and use the TRAM DATA BOARD to activate the Trams. From there, approach the computer and activate the power. 

 --OBJECTIVE: GO BACK TO THE FLIGHT LOUNGE

 Now it's time to go back to the ship. Work your way back up to the Flight Lounge and then exit back outside to where your ship was docked. 

 --OBJECTIVE: ACTIVATE THE COMPUTER'S DAMAGE REPORT

 Enter inside the ship and then activate the main switch. The ship malfunctions and starts to explode, so quickly exit out of the ship! 

 --OBJECTIVE: GO TO THE TRAM STATION 

 From there, more monsters will jump out, so freeze who you can and quickly RUN back to the Flight Lounge. DO NOT stay too long inside the Flight Lounge because more monsters will jump in to ambush you! 

 On the left side of the Flight Lounge, the previously locked RED door to the Tram Station is now unlocked. Quickly run inside to escape the monsters. In the hallway, make right turn to the bathrooms to find some goodies. From there, exit to the TRAM STATION using the elevator. 

 --OBJECTIVE: BUY NEW WEAPONS AND ITEMS AT THE STORE, AND PLACE EXTRA ITEMS IN THE SAFE 

 At the bottom of the Tram Station are a STORE station where you can buy weapons and health items and a WEAPONS UPGRADE station. Use them if you need to and then enter the nearby Tram and activate the large computer board to complete the chapter. 



CHAPTER 2 - INTENSIVE CARE - LAB RAT

--OBJECTIVE: FIND THE KINESIS MODULE 
--OBJECTIVE: USE KINESIS TO MOVE OR THROW OBJECTS 

 Save your game and then exit the TRAM. Approach the dying woman and she will give you another Key Item crucial to your survival: the KINESIS MODULE. 

 This item will allow you to kinetically pick up items (but not enemies) and toss them aside (similar to Ermac's powers from Mortal Kombat). Move the two large metal crates blocking the hall and toss them aside to clear the way. 

 Enter the hall and pick up the SCHEMATIC and then enter the next blue door that says SECURITY STATION. In the SECURITY STATION are two doors: RESEACH WING and IMAGING DIAGNOSTICS WING. There is also a STORE, a SAVE STATION and a pile of rubble that you need to use a bomb on to access the next area. 

 ++AREA: SECURITY STATION 

 This will be the main safe area for this section of the game, so always come back here if you need to stock up on items! Now enter the door that says "RESEARCH WING" to continue the objective. 

 --OBJECTIVE: FIND THE THERMITE BARREL 

 This section will be wee-bit difficult on Hard Mode, so stack up on ammo if you got the mad skrilla or else you'll be stuck! As you enter the Research Wing, load up on Stasis and use it on the wacky door to enter the Main Lab. 

 ++AREA: MAIN LAB 

 --OBJECTIVE: UNLOCK THE BIO LAB DOOR 
--OBJECTIVE: CLEAR THE AREA OF THREATS 

 The Main Lab consists of two floors. To reach the lower floor, you need to access the elevator ramp at the other end. As you enter the Main Lab, the area will quarantine into lockdown. 

 To continue the objective, you need to unlock the Bio Lab Door, which is on the lower floor right next to the elevator ramp. Unfortunately, the door is locked and cannot be opened until EVERY single monster in the lab is killed. 

 On Hard Mode, about 7-8 monsters will ambush you from all sections of the room. If you have Stasis and lots of ammo, shoot off their legs and then use foot stomps to the head to kill them. It's not an easy task but if you don't do it, the game can't continue! Move from room to room and stay mobile! 

 Once all the monsters are hella dead, explore both floors of the lab to find all the goodies. Now enter the Bio Lab door to find a SAVE STATION. Save your game and enter the next blue door and traverse the hall to the Bio Lab.

 ++AREA: BIO LAB 

A new tentacle-ish enemy will appear in this area. Open the door and slowly enter the Bio Lab and the tentacle monster will jump out. Shoot off its tentacle to weaken it and then stomp it dead. 

 Search the room for goodies and then take the elevator ramp to the top floor of the Bio Lab. As you exit the ramp, two more of the tentacle monsters pop out for a party. Use Stasis and then shoot them down to clear this entire area of enemies. 

 From there, enter the Main Lab to find the THERMITE BARREL. Search the room for more goodies and then exit outside. It's time to go BACK to the Security Station, but be careful! 
 Two monsters will be waiting in the hall, so quickly access the Stasis Recharge, freeze them, and then RUN!!! RUUNNNN!!!! 

 --OBJECTIVE: FIND THE SHOCK PAD 

 Enter the Security Station and then stock up on items and Save your game. When you're primed and pumped, take the doorway that says "IMAGING DIAGNOSTICS WING" to the next area. 

 Traverse the freaky hallway and then enter to the I.D. Wing. 

 ++AREA: IMAGING DIAGNOSTICS WING

 --OBJECTIVE: USE KINESIS ON MOVEABLE OBJECTS TO COMPLETE OBJECTIVES

 This area will consist of lots of Kinesis gameplay. In the middle of the room is a large battery coil. Use Kinesis to move it out of the way and a duo of monsters will pop up on the other side. Eliminate the baddies! Once the monsters are dead, you can either continue the objective or look for more items. 

 If you want to continue the objective without wasting time, simply take the nearby elevator ramp to the top floor. If you want to find more items, read the section below. 

 --OPTIONAL OBJECTIVE: FIND A SCHEMATIC AND POWER NODE 

 When the baddies are smeared up, use Kinesis on the large battery block (it glows blue) and insert the battery into its socket on the nearby wall to activate the nearby door (with the red and white cross on it). 

 Enter the doorway to see a doctor choking on his own puke (no, that's not a euphemism). Collect the POWER NODE on the wall and a monster will pop up. Kill it if you want or dash outta the room to trap it inside. Just above the doorway is an item on top (which you can only see if took the elevator ramp). Use Kinesis to grab the item. 

 --OBJECTIVE: USE KINESIS TO BRIDGE THE GAPS

 When you take the elevator to the top, there will be a large gap that you can't jump over. Use Kinesis on the coil to bring it closer to you. Cross the gap and a duo of monsters will jump in. 

Take care of the monsters to clear the area. Now go around the corner and use Kinesis again to bring the coil closer to you and then cross the bridged gap to the next doorway. 

 The doorway should say "ZERO GRAVITY AREA", so use the nearby Save Station and then whack the purple circuit on the right side of the door to open it up. Enter the doorway that says "ZERO-G THEMAL AREA" and be ready! 

 --OBJECTIVE: ENTER THE ZERO-G THERMAL AREA 

 When you enter outside to the zero gravity vacuum, Isaac will have less than a minute of breathing time to traverse the area before he runs out of oxygen. Quickly traverse the small room and search for goodies in the lockers and then hightail it outta there! 

 Enter the next doorway to find a large circular door. Enter that door to a new area. 

 ++AREA: GRAVITY CONTROL ROOM 

 This is where it gets freaky fun. Access the computer to activate Zero Gravity. By doing this, it allows Isaac to do space jumps in different areas of the room. The perspective changes as he jumps from area to area. Pretty cool, if you ask me. 

 --OBJECTIVE: USE KINESIS TO OPEN THE DOORWAY 

 Before you jump into Zero Gravity hi-larity, notice that there is a doorway opposite of where you entered. You need to make it to that doorway by using Zero Gravity. The door is missing its battery and you need to insert the battery back in the socket to activate the door. 

 Jump and fly your way to the doorway and then use Kinesis on the battery and place it in the socket to open the door. Enter inside to find the SHOCK PAD. From here, go back to the Security Station. 

 As you exit the room, monsters will pop up in the Zero Gravity Room. Jump and avoid them as much as you can and exit back to the Zero Gravity vacuum. Run past all the enemies until you are safely back outside near the Save Station in the Imaging Diagnostics Wing. 

 --OBJECTIVE: USE THE THERMITE BOMB TO BLOW OPEN THE DOORWAY 

 Exit the Imaging Diagnostics Room while avoiding monsters and head back to the Security Room. Use the items you acquired and place them on the rubble to open up a new path. Save your game and then enter the new doorway that says "ISHIMURA CLINIC".

 --OBJECTIVE: FIND THE CAPTAIN'S RIG ++AREA: EMERGENCY ROOM 

 Enter the doorway that says "EMERGENCY ROOM" to encounter a duo of the tentacle monsters. Eliminate them both to clear this area. From there, go to the doorway with the missing battery and use Kinesis to place the battery into its socket. 

 Search the Emergency Room for goodies first and then enter the doorway that says "HALLWAY A". As you enter, a gaggle of monsters will jump out. Eliminate them with Stasis and shots to the legs. Clear them out and continue to Hallway B. 

 There is another hall filled with gurneys. At the other end are some goodies, but you will have to face off against some monsters if you want to retrieve them, If you need the items, get them, otherwise ignore them all and just enter the large double doorway in Hallway B to the MORGUE.

 ++AREA: MORGUE

 As you enter, you'll se a freaky woman doctor. Leave her be and just continue towards the Morgue doorway. Save your game and enter through the door that says "MORGUE". 

 But before you enter the Morgue, I highly suggest going BACK to the Security Station and stocking up on items at the STORE. Be sure to have lots of ammo and some extra Stasis. 

 When you're ready, enter inside the Morgue hallway for a weird surprise and a tentacle monster. Shoot the monster down and then take the cargo elevator to the Morgue. Its boss battle time! 

============================================================

 +++BOSS BATTLE: THE BLUMPKIN BIZMARK

 As you enter the Morgue, a gruesome scene will occur where a bat- looking monster will take human bodies and turn them into monsters. To finish this battle quickly, follow these instructions. Stand near the glass windows and wait for the fully-formed monster to break it open. 

 Once it jumps out, the bat-thing will jump out with it, so immediately FREEZE them both in one go and then shoot non-stop bullets at the bat- thing to kill it off. From there, take care of the monster as usual to complete the battle. Yes, it really is that simple. 

 The key to winning this battle is to kill the bat-thing first! If you focus on killing the monster, the bat-thing will continue to spawn more monsters and you don't want that. Once the battle is over, grab the CAPTAIN'S RIG that is dropped on the floor to complete the objective. 

==============================================================

 ++AREA: EMERGENCY ROOM --OBJECTIVE: GO BACK TO THE TRAM 

 Explore the Morgue to find some goodies and then hightail it outta there. Exit to the elevator back to the Emergency Room. Be prepared to RUN as you head on back to the Security Station! 

 Dodge all the monsters in the way as you head back to the Security Station. There's nothing else to do in this area, so go back to the Tram and access the large computer board to complete the chapter. 


-END-

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