Weapons are not the most important things!
While there are a lot more weapons in GTA Vice City, the available arsenal hasn't really changed that much overall.
You'll also do a bit of flying in Vice City. After moving through a few major plot points, you'll open up the west half of Vice City, which is locked away at the start due to hurricane warnings. After that, you'll encounter missions that let you fly a seaplane around the city. You'll also find a few different helicopters here and there. Flying around the city is pretty impressive, and it showcases the game's engine quite well--you can see for miles when you're up in the sky. While some of the city's skyscrapers are too high to get on top of, you can land the choppers on most of the game's buildings. Expect to find a few of the game's hidden items stashed away in these sorts of difficult-to-reach areas.
A few new player actions have been added to the game as well. Pressing L3 will lock Tommy in a crouched position. This lets you take cover behind objects and improves your shooting accuracy. You can also dive out of moving vehicles, which handy for ditching cars or bikes into the ocean, escaping a burning vehicle, or just ramming empty cars into other cars for kicks. Like wrecking a motorcycle, bailing out of a car causes a little bit of bodily harm. You can also enter certain buildings now. While the interior settings are few in number and mostly extraneous, they look great and are used to effectively create a city that's even more realistic than GTAIII's Liberty City. You'll be able to go into your hotel and run all the way upstairs to your room. You can also enter a nightclub, a strip club, the Vice City mall, and a handful of other buildings. There are load times associated with entering certain buildings, but they're pretty brief.
Many of the game's story missions are more involved than those of GTAIII. GTAIII had a lot of missions in which you needed to get something or take someone somewhere and then return for your reward. You will find those sorts of missions in Vice City, but most of the new game's missions are multiple-part affairs that involve more than just moving from point A to point B and then back to point A. Some of these parts are simple extensions, such as maybe having to visit a respray shop after pulling a job. However, other missions are more involved and require the use of more-advanced tactics. For instance, one mission requires you to plant a bomb inside a mall that is swarming with cops. To do so, you'll first have to get a little heat chasing after you. You'll then lead the cops into a garage, where you'll ambush them and take one of their uniforms so you can pose as a cop, which makes getting into the heavily guarded mall possible. Once you've taken care of business at the mall, you'll then have to escape and get all the way back to your hideout.
While there are a lot more weapons in GTA Vice City, the available arsenal hasn't really changed that much overall.
You'll also do a bit of flying in Vice City. After moving through a few major plot points, you'll open up the west half of Vice City, which is locked away at the start due to hurricane warnings. After that, you'll encounter missions that let you fly a seaplane around the city. You'll also find a few different helicopters here and there. Flying around the city is pretty impressive, and it showcases the game's engine quite well--you can see for miles when you're up in the sky. While some of the city's skyscrapers are too high to get on top of, you can land the choppers on most of the game's buildings. Expect to find a few of the game's hidden items stashed away in these sorts of difficult-to-reach areas.
A few new player actions have been added to the game as well. Pressing L3 will lock Tommy in a crouched position. This lets you take cover behind objects and improves your shooting accuracy. You can also dive out of moving vehicles, which handy for ditching cars or bikes into the ocean, escaping a burning vehicle, or just ramming empty cars into other cars for kicks. Like wrecking a motorcycle, bailing out of a car causes a little bit of bodily harm. You can also enter certain buildings now. While the interior settings are few in number and mostly extraneous, they look great and are used to effectively create a city that's even more realistic than GTAIII's Liberty City. You'll be able to go into your hotel and run all the way upstairs to your room. You can also enter a nightclub, a strip club, the Vice City mall, and a handful of other buildings. There are load times associated with entering certain buildings, but they're pretty brief.
Many of the game's story missions are more involved than those of GTAIII. GTAIII had a lot of missions in which you needed to get something or take someone somewhere and then return for your reward. You will find those sorts of missions in Vice City, but most of the new game's missions are multiple-part affairs that involve more than just moving from point A to point B and then back to point A. Some of these parts are simple extensions, such as maybe having to visit a respray shop after pulling a job. However, other missions are more involved and require the use of more-advanced tactics. For instance, one mission requires you to plant a bomb inside a mall that is swarming with cops. To do so, you'll first have to get a little heat chasing after you. You'll then lead the cops into a garage, where you'll ambush them and take one of their uniforms so you can pose as a cop, which makes getting into the heavily guarded mall possible. Once you've taken care of business at the mall, you'll then have to escape and get all the way back to your hideout.
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