For most folks multiplayer will be the meat and potatoes of the game. In addition to the handful of multiplayer missions in each chapter, there are all of the traditional game modes you'd expect, like capture the flag, free-for-all, VIP, and team battle. There are also familiar killstreak rewards, such as spy drones, sentry turrets, and air strikes. The most welcome addition on the multiplayer front is squads. These are as close as you're going to get to clans.
A special Squad Battle mode issues a call to arms for any of your fellow squadmates that happen to be online to take on rival squads that are also in-game. Taking on these match types during limited-time events offers up a ton of rewards. There's also voice chat enabled, for those that really want to get coordinated. Keep in mind that your notification tray may get full up with a ping every time one of your squadmates is ready to play a group match. Though the pool of players online at any given time for multiplayer was small (since we were in pre-launch), the competition was very stiff. This is pretty standard for most first-person shooters; if you're going to go online, you better have thick skin and expect to lose often.
In addition to earning experience points and levelling up as a whole character, every weapon and weapon class has its own progression . As you play Moderen Combat5:Blackout more with a particular gun, you unlock new attachments for it. The attachments don't cost anything, you just swap them in and out when you get access. Most attachments, particularly extended magazines and foregrips, are straight upgrades with little incentive to pick anything other than the most recently unlocked one. That's too bad, because it's fun figuring out which tradeoffs to make.
There's no currency of any kind, and that means no early access to unlockables, but it does mean that those that simply pour time into the game will naturally have a leg up on you since they'll be better geared (as opposed to simply having more tactical options). Playing Modern Combat 5:Blackout with a gun will also make progress towards unlocking new weapons of its type, like assault rifles, submachineguns, pistols, sniper rifles, grenade launchers, and shotguns.
There are four character classes all told, which are unlocked in your first 10 experience levels. Every level you gain affords you with skill points that you can put into a linear progression of talents in any given class. Many of those skills can be upgraded to a second rank for added specialization, and most of them are available in multiplayer only. The recon class uses SMGs and focuses on speed, visibility, and surprise. Their top tier skill shows all enemies within 15 meters on radar in multiplayer, regardless of whether or not they're shooting.
A special Squad Battle mode issues a call to arms for any of your fellow squadmates that happen to be online to take on rival squads that are also in-game. Taking on these match types during limited-time events offers up a ton of rewards. There's also voice chat enabled, for those that really want to get coordinated. Keep in mind that your notification tray may get full up with a ping every time one of your squadmates is ready to play a group match. Though the pool of players online at any given time for multiplayer was small (since we were in pre-launch), the competition was very stiff. This is pretty standard for most first-person shooters; if you're going to go online, you better have thick skin and expect to lose often.
In addition to earning experience points and levelling up as a whole character, every weapon and weapon class has its own progression . As you play Moderen Combat5:Blackout more with a particular gun, you unlock new attachments for it. The attachments don't cost anything, you just swap them in and out when you get access. Most attachments, particularly extended magazines and foregrips, are straight upgrades with little incentive to pick anything other than the most recently unlocked one. That's too bad, because it's fun figuring out which tradeoffs to make.
There's no currency of any kind, and that means no early access to unlockables, but it does mean that those that simply pour time into the game will naturally have a leg up on you since they'll be better geared (as opposed to simply having more tactical options). Playing Modern Combat 5:Blackout with a gun will also make progress towards unlocking new weapons of its type, like assault rifles, submachineguns, pistols, sniper rifles, grenade launchers, and shotguns.
There are four character classes all told, which are unlocked in your first 10 experience levels. Every level you gain affords you with skill points that you can put into a linear progression of talents in any given class. Many of those skills can be upgraded to a second rank for added specialization, and most of them are available in multiplayer only. The recon class uses SMGs and focuses on speed, visibility, and surprise. Their top tier skill shows all enemies within 15 meters on radar in multiplayer, regardless of whether or not they're shooting.
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